Chiefs at Raiders box score
Player box score (11)
Showing (11) of (11) · This game, final
| Player | Pos | Cmp | Att | Cmp% | Pass yds | Pass TD | Int | Sk | Y/A | Car | Rush yds |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kansas City Chiefs | |||||||||||
| Travis Kelce | TE | 1 | 1 | 100% | 4 | 0 | 0 | 0 | 4 | 0 | 0 |
| Patrick Mahomes | QB | 34 | 45 | 75.6% | 348 | 2 | 1 | 0 | 7.7 | 4 | 16 |
| Clyde Edwards-Helaire | RB | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 14 | 69 |
| Harrison Butker | K | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Chris Jones | DE | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Derrick Nnadi | NT | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| James Winchester | LS | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| L'Jarius Sneed | CB | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Mike Pennel | DT | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Las Vegas Raiders | |||||||||||
| AJ Cole | P | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Maxx Crosby | DE | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
| Chiefs total | — | 35 | 46 | 76.1% | 352 | 2 | 1 | 0 | 7.7 | 18 | 85 |
| Raiders total | — | 0 | 0 | — | 0 | 0 | 0 | 0 | — | 0 | 0 |
Data as of 2026-11-14Source: Data from nflverse (CC BY 4.0), changed by Kelly; Kelly's own scoring and gradingRates are dotted under their minimum: 10 attempts, 5 carries, 5 targets.
Line score (2)
Showing (2) of (2) · This game
| Team | Final | Close | ATS | Total | O/U |
|---|---|---|---|---|---|
| Kansas City Chiefs | 35 | -7.5 | Missed | 56.5 | Over |
| Las Vegas Raiders | 31 | 7.5 | Covered | 56.5 | Over |
Data as of 2026-11-14Source: Data from nflverse (CC BY 4.0), changed by Kelly; Closing lines: Kelly consensus close, else nflverse's published close
- Box score: Line score (points by quarter): waits for the engine’s game.line_score view.
Win probability (0)
The win-probability chart and scoring plays draw from drives, which wait for the engine’s game.drives view.
- Box score: Scoring plays: waits for the engine’s game.scoring_plays view.
- Box score: Drives and the win-probability chart: waits for the engine’s game.drives view.